In their last year at Johannesburg’s University of Witwatersrand‘s game design program, Cukia “Sugar” Kimani and Ben Myres began working on their thesis project. Kimani had created a rough prototype in which the character could change its shape as well as its Rothko-esque environment, and Myres joined as a level designer. It…Read More
from VentureBeat http://bit.ly/2MfC1d5
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